Play Slitherlink (Fences) Online
Draw a single closed loop on a grid of dots. Numbers inside cells tell you exactly how many of that cell’s four edges are part of the loop.
Click between dots to draw the loop
What Is Slitherlink?
Slitherlink (also known as Fences, Loop the Loop, or Takegaki) is a logic puzzle first published by Nikoli in 1989. It has since become one of the most popular loop-drawing puzzles in the world, appearing in puzzle books, newspapers, and apps.
The puzzle takes place on a rectangular grid of dots. Some of the cells between the dots contain numbers from 0 to 3. Your goal is to connect the dots with horizontal and vertical lines to form a single closed loop — no branches, no crossings — that satisfies every number clue.
Rules
- Draw horizontal and vertical edges between adjacent dots.
- The edges must form a single closed loop — no branches, no loose ends.
- A cell containing a number 0, 1, 2, or 3 must have exactly that many of its four edges drawn.
- Cells without a number may have any number of edges (0–4).
- Every dot touched by the loop must have exactly 2 edges meeting at it.
How to Play
- Edge Mode (default): Click between two adjacent dots to draw or remove a loop edge.
- X Mode: Toggle to X mode, then click to place an “X” on an edge to mark it as definitely not part of the loop. This is a helpful note-taking tool.
- Watch the clue numbers — they turn green when satisfied and red when they have too many edges.
- Use Check to validate your solution or New for a fresh puzzle.
Strategy Tips
1. Start with 0-Cells
A 0-cell means none of its four edges are part of the loop. Mark all four edges with an X immediately. This often cascades into neighbouring cells, especially if they contain a 3.
2. The 3-Next-to-0 Rule
If a 3-cell is adjacent to a 0-cell, their shared edge is forced off. That means the 3-cell’s other three edges are all part of the loop. This is one of the most powerful opening moves.
3. Diagonal 3-3 Pattern
Two 3-cells that are diagonally adjacent force a specific zig-zag pattern. The shared corner must have exactly 2 edges, and the outer edges of both 3-cells are all drawn.
4. Corner and Border Cells
Cells at corners of the grid only have 2 – 3 possible edges (the grid boundary blocks the others). A 2 in a corner forces both available edges. A 3 on an edge with 3 available edges forces all of them.
5. The Parity Rule
Every dot on the loop has exactly 2 edges. If a dot already has 1 edge, it must have exactly 1 more. If a dot has 0 edges but only 2 possible remaining edges, either both are drawn or neither is — use this to chain deductions.
6. Prevent Small Loops
The loop must be one single closed path. If drawing an edge would close a small loop that doesn’t include all drawn edges, that edge must not be drawn. Always watch for premature closures.
Slitherlink vs Other Puzzles
- vs Masyu: Both are loop-drawing puzzles, but Masyu uses black and white circles with turning rules, while Slitherlink uses numbered cells counting edges.
- vs Hashi: Hashi connects islands with bridges to form a network; Slitherlink draws a single closed loop.
- vs Nonograms: Nonograms fill cells to reveal pictures; Slitherlink draws edges to form a path. Both use number clues for deduction.
- vs Sudoku: Both are pure logic, but Sudoku places numbers while Slitherlink draws a geometric loop.
Frequently Asked Questions
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